2018-11-24 11:28:38 UTC
Trying to run simple-cpp 3d application on ARM embedded Linux against Qt
5.9.5 got the error:
QOpenGLShader::link: Error: uniform variables in fragment shader do not fit
in 222 vectors.
Fragment shaders can access uniforms belonging to the current shaderobject. The amount of storage available for fragment shader uniform
variables is specified by the implementation-dependent constant
This value represents the number of four-element floating-point, integer,or boolean vectors that can be held in uniform variable storage for a
fragment shader. A link error will be generated if an attempt is made to
utilize more than the space available for fragment shader uniform variables
So I wonder why simple 3d application can't fit in?
Thanks in advanced for help.
With regards, Oleg.